
Interactive Digital Arts

JASZ PIKE

Jasz Pike is a distinguished multidisciplinary audio specialist based in Bristol, with a rich background in sound design, curriculum development, and audio implementation for games and apps. His journey into the world of audio began with a deep fascination for how sound can transform experiences, evoke emotions, and tell stories in ways that words and visuals alone cannot achieve.
Jasz's formal education laid a solid foundation for his career. He earned an MA in Sound for Games & Apps from Universty of St Mark & St John at dBs in Bristol, where he developed his technical skills and a keen understanding of the theoretical aspects of sound design and audio implementation within virtual environments and development pipelines.
"My mission is to harness the power of game technologies to create immersive experiences. I am committed to pushing the boundaries of what is possible in sound design, audio implementation and game technologies whether through academic development, up and coming projects, or continuous learning and professional growth. I believe in the power of collaboration, communication, and community, and strive to inspire and nurture the next generation of professional audio work. My work is driven by a passion for excellence, creativity, and a relentless pursuit of innovation."
Previous Website
(Audio Focused)
This is my previous wensite that focuses on game audio and audio production. I am currently in the process of pulling content over to this site. The Soundcloud links appear offline as I currently have a basic account but will be upgrading again soon. There are still lots of examples avilable on my Soundcloud but after producing music for over 10 years there is only so much a basic account can hold.
My game audio videos on YouTube are shown as an unknwon user as there were attached to my University account and I no lionger have access to retrieve and re-upload them (rookie mistake), however if you are interested you can find them all here: https://youtube.com/@jaszpike6813?si=WtVxucS6j7bP7SNx
Examples of Digital Production
Some examples of using software for modelling, texturing, exploring game engine tools and a few other bits.
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